Schools' Workshops

At INTECH Science Centre workshops can be incorporated into a visit to the Science Centre's main exhibition area or the Astrium Planetarium. The activities have been designed with the curriculum in mind and include hands on practical activities often using equipment not available in many schools. The workshops are usually delivered to class sized groups but some challenges can cater for up to 100 learners.  The INTECH Science Centre Outreach Team can also deliver these workshops in schools, Click here for details

 
 
 
Reception
KS1
Lower KS2
Upper KS2
KS3 & 4
Inreach prices
 
 
 
 
 
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£3.50
per pupil
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£3.50
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£3.50
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£5.00
per pupil
 
 
 
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£5.00
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£5.00
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£3.50
per pupil
 
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£3.50
per pupil
 
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£3.50
per pupil
Explore your Universe       * * £3.50 per pupil
 
 
 
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£50.00
per session
Hands on DNA        
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£10.00 per pupil
 
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£3.50
per pupil
 
 
 
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£3.50
per pupil
 
 
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£3.50
per pupil
 
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£3.50
per pupil
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£3.50
per pupil
 
 
 
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£3.50
per pupil
 
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£3.50
per pupil
 
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£6.00
per pupil
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£3.50
per pupil
 
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£3.50
per pupil
 
 
 
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£13.00
per pupil
 
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£3.50
per pupil
 
 
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£3.50
per pupil
Squashed Tomato Challenge        
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£6.00 per pupil
 
 
 
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£3.50
per pupil
 Minimum charge /workshop £50.00
VAT will be added to all prices

Alien Worlds Workshop KS3-4
A KS3 & 4 cross curricular workshop complementing the planetarium show of the same name. Investigate real planets that orbit other stars, interpreting raw data using mathematics. Maxiumum 20 students per workshop, max 2 workshops per day. Students require confidence with basic mathematical concepts (eg taking the square of a number). Challenging for yr7, best for yr8+.

Brio Structures R, KS1-2
Design & construct simple structures using Brio. Use these skills in a challenge to design and build a playground vehicle, tower or bridge using Brio.
 
Circuit Detectives KS1-2                                         
Become a Circuit Detective and find out what is wrong with and repair electrical circuits. Construct circuit diagrams and recognise symbols to help your investigation.
 
Control Technology with Flowgo KS2-3
FlowGo is a control interface with a memory, which when connected to a computer, works as a standard control interface. It can switch bulbs, buzzers or motors on and off, according to the program, enabling learners to experience the control of real models. The three Flowgo workshops can be completed back to back in a day.
Part 1: Using the Data Harvest FlowGo equipment and software they will learn to write flow charts that will control lights and buzzers automatically.
Part 2: Once the basics are mastered they will move on to program computer simulations of real world situations such as traffic lights, rail barriers and street lighting.
Part 3: Linking the components to models. Programming the motor to turn a K’Nex model of a fairground ride they can control the direction and speed of the model.
 
Control Technology using Mindstorms Upper KS2 & KS3
Learn to programme a Lego Mindstorm Robot to acheive a series of missions. Extension activities include building robots for specific objectives.
  
Data Logging KS2-4 
Data logging workshops can be tailored to specific curricular objectives and adapted for all keystages.Using 20 sets of data capture equipment our “Data Harvest” sensors can measure current, voltage, temperature, sound intensity, pressure, force, time, distance, speed, acceleration, reaction times, heart rate, light intensity, infrared and relative position and more….
Introduction to Data Logging KS2-3               
Download the information onto a computer, plot graphs and interpret the results.
Scientific Enquiry using Data Logging
Question, predict, collect evidence and discuss your findings. Draw your own conclusions and evaluate your results.
Dynamics Systems Measurement KS3
Investigate dynamic systems using the sensors and our special tracks. Learn about velocity, acceleration, momentum and the effects of collisions.
Data Logging at INTECH KS3-4
Using INTECH exhibits and dataloggers, devise experiments to discover and predict how science works.
 
Discover Materials R, KS1                                              
Investigate the properties of materials. Are they hard, soft, bendy or stiff? Do they break? Make and investigate the properties of Borax slime or custard.
 
Egg Drop KS1-3                         
Complete the egg drop challenge to explore gravity and air resistance.
 
Electrical Conductors KS1-2                                  
Investigate simple circuits, insulators and conductors
 
Fun Maths Roadshow KS3-5                  
A series of interactive mathematical puzzles covering a broad range of mathematical ideas. Each set of activities is aimed at specific year groups to provide enjoyable mixed ability challenges.
 
Hands on DNA: Bacterial Evolution KS4-5 
A new 2½ hour workshop Bacterial Evolution which gives students the hands-on experience of using micropipettes and running electrophoresis. Click here for more details
 
INTECH Flyer Challenge KS1-4                 
It's your challenge to create a glider that's going to out fly all the others. Planes are launched from the 'Plane Factory Launcher' to ensure fairness! Different design briefs for different keystages.
 
Investigate Forces & Energy KS2-4
Use a set of table top exhibits designed to explore forces and energy and investigate how and why science works.
 
Kitchen Investigators KS2
Investigate the properties of ‘normal’ kitchen ingredients e.g. yeast, flour, sugar, salt, citric acid and bicarbonate of soda and make a bath bomb.
 
K’Nex Structures or Vehicles KS1-4                        
Working in teams, the challenge is to design, build and test self propelled vehicles, tallest towers or strongest  bridges using K’NexTM.
 
Light and Shadows R, KS1-2
Investigate the formation of shadows and their characteristics. Discover how light passes through a selection of materials using opaque, transparent, translucent and light sensitive paper.
 
http://Magnets, Motion & ElectricityMagnets, Motion & Electricity KS3
Build very simple and elegant machines to demonstrate electromagnetic forces - an electromagnet, a generator and a motor.
 
Make a toy using CAD/CAM using MDF * KS1-2, using card KS1  
See how toys are designed using Computer-Aided-Design (CAD) and Computer-Aided-Manufacture (CAM). Then assemble a working toy and learn about cams or levers. Yours to decorate and keep …
 
Marble Maze R, KS1-2
How long can you keep the marble running in the slow marble race? Predict and test your predictions, then modify your track to improve its performance.
 
Parts of a Flower KS1-2               
Using Intel computer microscopes, examine in great detail the make up of a flower. Explore the names and functions of their different parts.
 
Radio INTECH* KS2-4
Construct a basic AM radio – no soldering required.
 
Rockets and Forces KS1-4                                     
Explore forces and simple pneumatics with your own self-built pop bottle water rockets.
 
Sounds Interesting KS2-3
How do we hear? What do we hear? Find out about loudness, pitch and sound transmission.
 
Squashed Tomato Challenge KS4
The challenge: To design, build and test a way of moving tomatoes that won't squash them!
This challenge is based on an project run by Practical action in Nepal. After learning about the problems facing villagers in Nepal, where many farmers living on the mountainside grow fruit and vegetables, including tomatoes. The problem is getting to market involves a long, dangerous walk down the mountain side and over a river, at the end of which the tomatoes may well be a bit squashed.Using KNEx string and cherry tomoates students devise mechanisms to transport the produce across a 2.5m incline. 
The activity takes a minimum of 2.5hours.
  
Time to make a clock * KS2                          
As an introduction to the world of manufacture, designing and making a clock provides an insight into how CAD/CAM and mechanics can combine.
 
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